Interview with SpaceBots creator Taiwo Omisore

Interview with SpaceBots creator Taiwo Omisore
I recently had the chance to interview Taiwo Omisore, the creator of SpaceBots for iOS. Taiwo talked about numerous topics, including his background, developing SpaceBots, and creating art for the game. Here’s a video introduction to the game: Here is the text of the interview. My questions are bolded, and Taiwo’s responses are below the questions. Note: the ...

Game progress! week 16

Last time, I planned to: So, for next week, I’ll continue working on the current scene and make some progress on the simpler of the remaining sprite edits. Over the last week, I put together some sprites (which I’m not going to preview because they’re similar to what I’ve done before) and I worked a little bit on the ...

Game progress! week 15

Game progress! week 15
Last time, I decided that: For next week, I’m going to finish two of the unfinished sprites and start putting together the next scene for the game. Since then, I have finished two sprites (previews below), as well as a couple of poses, and I fixed a kind of major error that I discovered in my artwork for character ...

Site changes

I’ve been overhauling this site over the last few weeks. Among other changes, I split it into two web sites. This one is now focused only on game dev, and my other posts will be available at hoorayforturtles.com. This one is up and running normally now, and I’ll be updating regularly. I might make some visual ...

Game progress! week 14

Game progress! week 14
Last time, I planned to work on the following goals: Over the rest of this week, I’ll work on (and hopefully finish) all of the remaining sprites for this game, which include one final sprite and poses for three sprites. It’s been several weeks, and I don’t really have that much progress to show for it. I’ve finished one sprite and ...

How to make a 2D video game

How to make a 2D video game
Making a video game solo is a huge project for anybody, but it’s also easily broken down into smaller, achievable parts. In this post, I go over how to make a 2D video game, breaking it down by concept, programming, graphics, and sound. If you have no existing skills in these areas, don’t worry; this guide ...

Seven tools to help you make computer games

Seven tools to help you make computer games
Would you love to make computer games, but don’t know how? It’s not as hard as you probably think it is. Here are seven inexpensive tools to help any beginner to make computer games, no programming or artistic knowledge required – only minor computer skills and a willingness to try. 1. Game Maker: Studio for making ...

Five steps to getting started with game dev (or another hobby)

Game dev (and other hobbies) are great for work/life balance, goals and a sense of accomplishment, and entertainment. However, it can also be overwhelming to get started and begin pursuing your dream of making a game. Here are some tips to help in getting started with game dev. Step one: identify your interests. You don’t ...

Game progress! week 11

Game progress! week 11
Last time, I decided that I would work on: For next Monday, I’ll finish that final flashback sprite, finish all of the introductions, and work on the poses for character #3. Well, it’s Wednesday, not Monday, and I’ve only worked on sprites, not the introductions, or the poses for character #3. But, I did finish that alternate sprite ...

Game progress! week 10

Game progress! week 10
Last Monday, I planned to: Over the next week, I’ll finish the main character child sprite, recolor some more free sprites for use in the same scenes, finish the introductions, and possibly work on the character #3 sprite poses. I finished the main character child sprite and all but one remaining sprite I’ll need for those scenes. I also ...